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Over The Void Ativador Download [Crack Serial Key

Updated: Mar 31, 2020





















































About This Game Made with love, "Over The Void" is an experience, an exploration of a strange, beautiful and sometimes psychedelic universe. An original 3D platformer in which you will rediscover the art of wandering... Each level is a unique universe to explore, but they all have a common point: the VOID. To get through each of them, you will have to find a way to open the doors which are over the void! Use the tools at your disposal to move in a 3 dimensional environment. Beware: Gravity is your main enemy. One misstep and it will be quickly over. The main intention of this game is to make you feel relaxed! Empty your mind, wander around, enjoy the view, the colors, the forms and the amazing music. But still, you have to move with dexterity to avoid falling down. It's like having a walk in an abstract street with abstract bridges and caves, wherein you can throw platforms in the air and jump on as if you were dreaming. Fly away like nothing else matters. KEY FEATURES: - Original, beautiful and totally unique universe - Simple and funny platformer mechanics - Dexterity and contemplation combined - 9 unique levels to unlock - No princess to save b4d347fde0 Title: Over The VoidGenre: IndieDeveloper:Exquisite GamesPublisher:Exquisite GamesRelease Date: 11 Nov, 2014 Over The Void Ativador Download [Crack Serial Key one flew over the void (bala perdida). over the void comic dub. over the void movie. over the void part 1. over the void lost journey. one flew over the void javier tellez. over the void v. over the void undertale comic. over the void deviantart. lost journey over the void 6. lost journey over the void walkthrough. monitor mind the overvoid. lost journey over the void 7. over the void chapter 2 undertale. over the void 3. over the void undertale part 2. over the void 4. rabbit over the void. over the void 8. over the void 6. over the void metallum. undertale over the void deviantart. lost journey over the void 3. lost journey over the void 5. lost journey over the void iii. over the void undertale chapter 2. wander over yonder the void full episode. over the void undertale comic dub. over the void. over the void part 2. over the void 7. over the void 2. over the void blog. lost journey over the void 8. absolutedream - over the void. lost journey over the void 1. over the void viii. over the void part 3. over the void chapter 2. over the voids sklep. wander over yonder the void transcript. the void wander over yonder. over the void comic. over the voids metallum. over the void iv. lost journey walkthrough over the void 7 This is a very artist and beautiful game, it explores space well and gives you the tools to explore these spaces at your leisure. But be warned, the games does glitch at times, when your life depends on laying down that one platform it will leave you hanging high and dry. This happened to me 3-4 times shortly followed by mass clicking to save my sorry butt. As well be warned those that have vertigo or agoriphobia, this game will trigger those. I played through the majority of the game on the edge of my seat. A few level made me want to exit the game it was almost that bad. Otherwise this is a fascinating game of exploration and use of space.. Overall looks Good and FreshJUST 1 THINGCONTROLTHE CONTROL ARE VERY STRANGE !. ContextOver the Void is more of an atmospheric art piece than a game. You have several levels to explore, with a few game elements to guide you through them. You also have a somewhat free movement to complement it all.Overall, I don't think it succeeds as a game, but is certainly a very nice experience. If you want something to simply jump into and be immersed in, I think this is very good!You'll navigate a very expressionist world, with huge, abstract architecture, all backed up by a very nice and soothing electronic soundtrack. If this sounds good to you, give it a go!I've taken one hour in my first play-through, and about half of that on my second. It's short, but it's the type of platform that you can easily revisit just to relax and look around, if you're into that.PresentationThis is undoubtedly the most important aspect of the game. This is something you play for the audio-visual experience, and not for the challenge or the story. So, how exactly does it compell the player?Well, looking at the screenshots, you can have a very good idea of it. It looks amazing! It uses shape and color in a very unique way, and the scale makes you feel tiny, in a good way. Just moving around feels good, in this game.It's not without its faults, however. I have a relatively small complaint just regarding the visuals:Levels feel a bit inconsistentThe first few levels take a very simplistic stance, but one that makes each level feel very unique and gives off a completely different vibe. Later levels, however, feel a bit too full, regarding both the colors, geometry, and particles effects. Those levels still look very good, don't get me wrong, but they're not quite as astonishing and the first ones.Regarding the music and sound-effects, I have a similar perspective. First off, they fit the overall experience very well, and are certainly pleasant to the ear. I'm not into electronic music, for the most part, but I still enjoyed this a great deal. A very nice detail of how the sound ties with the visuals, is the way some of the objects and particle effects pulse with the music, as well as your jumps emit a fitting sound-effect. Neatly done, so far.I do have a problem with the sound design, however. While it may seem very minor, I think it makes a big impact on the experience, but is also easily fixed.Pausing in the musics breaks the flow of the gameBoth upon dying, and finishing a level, the music completely stops. In a game about immersing yourself in the levels it creates an unwelcome dissonance, in my opinion. When you die, the music of the level simply restarts. When finishing a level, the music stops, and a new song starts on the next nevel, which loads very fast, without a loading screen (a way of loading that would contribute to the immersion, if not for the music).There are as many games that fall into this as there are those who overcome this issue. FTL, the Bit Trip Series, Thomas Was Alone, and even Super Meat Boy are but examples of how to do it well. Making music flow continuously is fairly easy to do and does wonders to the game, in my opinion! Regardless of the issues that I point out, I think that the game is definitely worth playing for the presentation alone. It's not perfect, but I find it unique, and more games are certainly welcome to improve this style.General StructureNow, I'll look at Over the Void as a game. As I said, the you go through various level, all with the same objective: opening the void to progress to the next level. You do it by pressing buttons throughout the stages. There's no story or objectives for you to complete, necessarily, and each level is self-contained.You also have a counter on the top right of the screen, with x\/50. This refers to several Orbs spread around the levels (in this case, not self-contained). They serve absolutely no purpose that I saw, aside from being yet another way of guiding you through the beautiful levels. I've also ended up with 51\/50.As far as I can see, the game elements are very artificial, serving as a vehicle for the player to look at the environment. Take that as you will.Another issue (which isn't crucial, but would have benefitted the game if it had been done differently) is the lack of an ending altogether. I realize that there's no build-up to it, per se, but the last level simply leads to the credits screen without any kind of aknowledgement of the player's actions. I would have enjoyed something like what Antichamber did, even. Just a small animated section, some little detail about The Void. There's nothing. It's fine, but the addition would make it more charming, in my opinion.Movement and General GameplayNow that you have an idea of what to do, here's how to do it.You can walk, jump (pretty high) and create 2 types of platforms: solid, and bouncy. These platforms disappear as you go away from them, or when you press K to destroy them all. Basically, you simply place these platforms in front, or under you, and you go everywhere you want. The game's gravity isn't too strong, giving the player more liberty. It also features more vertical gameplay than horizontal. About 95% of the time, you'll be moving through your own platforms, rather than using the game's structures.Aside from this, there are 2 hazards, so to speak. One, is air bubbles that push you up, slowly, and the other is downwards wind, to push you down strongly.It tries a bit too hard to be considered a gamePersonally, these 2 shouldn't be there at all. Yet another "game element" that doesn't seem to have been thought out from the beginning, but as a way of making Over the Void a "game". The biggest problem I have with it, is the way it tries to feel more like a game, but being rather unsuccessful. You die when you go off the limits of the level (sometimes too high, altough it's rare, as you're mostly confined), or going into the void (or water) below you. The air bubbles serve more as an aid, and are there to change up your movement feeling. The wind, is there to kill you, and increase the challenge. However, this challenge comes more as an annoyance, as it doesn't add to the overall experience. You'll simply have to use your platforms to go around it... Meh.How the level design could have gone hand in hand with the art...As I've said, the game elements feel forced. But there was a way of taking the strong point of games AND the twisted architecture and make it into one cohesive experience.This is a 3D platformer. And some parts of the levels work pretty well for you player to walk around and jump from one point to another (although not for anything significant - you can jump around a bit, but it never leads anywhere). But since you always have access to platforms, it's much easier to navigate that way. With more work and thought put into it, you could use the twisting architecture as platforms, and have the player work through it to reach a given button. There, it would be easier to integrate the hazards into the level design, and have it fit well. Some parts the player would float to reach higher places, while trying to avoid the strong winds.That would require a whole redesign of a game, which isn't to be expected, of course. Just brainstorming, here.Constantly looking down is also a downside to it. Exploration and Navigation are almost mutually exclusive.Aside from these, the games works well, for me most part. It has a few technical issues like getting stuck between platforms, some visual clipping, the game not responding after you Alt-Tab, and also a major lag issue in the second level (only). These are all easy to ignore, though, in favor of the beautiful environments! This review may seem too negative, but I enjoyed it a lot! Please, take it as constructive criticism. Try it!. Fantastic game but far too short, i wish it were longer. Extremely chill and the music is awesome. This game gave me what I was looking for, gameplay and objective are quite simple to understand, so I felt free to explore astonishing environments while playing. Moreover Music and graphics goes very well together, I had a very pleasant time.. Beautiful game. Nice and relaxing soundtrack. Overall, a great unity game. tldr: colourful platformer that gets boring really fast.start was feeling good but the concept became boring very fast.i also felt like the movement was a little bit slow in later stages of the game.additionally you cant change the preset keybindings to better ones than QSDZ for movement. especially the Z movement is kinda annoying for european keyboards.gametime was really low with < 1hour for me.discovered one bug in that gametime.only positive things in my opinion are the colourful design of the levels and the music (both are my taste and it can differ for you). a lot of potential but the techniques required to awkwardly navigate the surreal and formless levels hinder the players ability to absorb the atmosphere and appreciate the artistic style of the game.the graphics are very artistic but as a game, it's not much to 'play'.would be better suited to a speedrun video on youtube.. This game has a very pretty landscape to look at and some pleasing music, but I was mostly looking down at my feet. Why, you may ask. That is because the landscapes are very wide-open and you have to place platforms under yourself in order to navigate. I feel that this aspect soils the whole experience since you are looking at a boring platform more than you are the scenery. There were also some strange design choices such as what looks like rain forcing you down with incredible force, leaving you unable to recover from barely scraping it. I must say, however, that having the player locate buttons in order to open the level exit is a clever idea for getting the player to actually look around the landscape. But as I said before, you're mostly looking at your feet.Overall, this game was not worth what I paid and could have been done much better.. So, you are put in large abstract halls. You create a platform with left click and a bouncy platform with right click. You collect red orbs and press big red buttons. Once you press all the red buttons, the portal opens to the next hall. Once you work out the physics, controls and know what you're looking for, this is great fun and you will be bouncing all over the place.That said, this game is not without its issues. First - controls. It is set up ZASD. This stumps some people immediately. When you launch the game, you get a launcher, go into input and change to your preferred keys there. But this is a needlessly complicated and unintuitive way of doing this. Second, when I got to hall 5, I started glitching through my platforms on a consistent basis and immediately dying which made it impossible to continue. However by then I had collected nearly 30 of the 50 orbs, so there wasn't much game left anyway and this I achieved in 20 minutes.For four levels, this was great fun, but it has ended up as wasted potential. A game ruining bug, unintuitive options set up and a very short overall experience ruins something that is pretty decent and fun when it is playable. If you get it, get it on sale.

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